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AI Insights · Timothy · January 2023

Top 5 Boxing Games in Turkey for Q4 2022: Performance Insights

Discover the performance trends of the top 5 boxing games in Turkey for Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games in Turkey for Q4 2022: Performance Insights

In the fourth quarter of 2022, the top 5 boxing games in Turkey showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games based on data from Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a significant increase in weekly revenue mid-quarter, peaking at approximately $32K in the week of November 14. Weekly downloads for the game started at 6.4K at the beginning of the quarter and climbed to a high of 23.4K in mid-November before gradually declining to 7.5K by the end of December. The game’s weekly active users followed a similar trend, reaching a peak of 67.4K in mid-November and then decreasing to 39.6K by the end of the quarter.

Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, did not generate any revenue during the quarter. However, it experienced a steady increase in weekly downloads, starting from 6.8K at the end of September and peaking at 25K in the last week of December. The game’s weekly active users also grew consistently, beginning at 33K and reaching nearly 59.3K by the end of the quarter.

Slap Kings by Lion Studios showed a stable weekly revenue trend, averaging around $28K throughout the quarter. Weekly downloads for the game fluctuated, starting at 7.5K and peaking at 17.5K in early December before dropping to 9.1K by the end of the quarter. Weekly active users for the game saw a significant rise from 27.8K in late September to a peak of 58.4K in early December, followed by a decline to 29.8K by the end of December.

Gym Heros: Fighting Game from Fighting Arena did not generate any revenue during the quarter. The game’s weekly downloads showed minor fluctuations, averaging around 9.4K and ending the quarter at 7K. Weekly active users for the game followed a similar pattern, starting at 24.6K and ending at 20.5K by the end of December.

Real Boxing 2 by Vivid Games S.A. maintained a consistent weekly revenue trend, averaging between $200 and $359K throughout the quarter. Weekly downloads for the game varied, beginning at 2.8K in late September and peaking at 10.4K in late October before settling at 9.1K by the end of December. The game’s weekly active users saw a notable increase from 8.8K to 18.7K by late October before stabilizing around 16.3K towards the end of the quarter.

These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023